Roadblocks do not impede enemies or animals. The cost and desirability effects are different. Roadblocks and the 2 tiles in the center of a Pharaoh gatehouse work the same as a C3 gatehouse for walker control. Gatehouses and roadblocks works different I guess. I do not recommend it unless it is really cheap and you are jonesing for a city builder. Pharaoh vs Caesar 3 is a maybe a little better. It didn’t have the magic of the other city builders. ![]() Another idea is to simply say for each city service type, it can handle X dwellings leaving placement more aesthetic opposed to spamming them to generate enough walkers to protect your city from the RNG (or building a city on one long snaking road).Īs far as CoTN, I tried playing it several times, but couldn’t stick with it past the first scenario. ![]() It would have been simple fix that would have allowed a much more sane city design. Really they should have put in some basic AI so the walkers would not randomly choose, but head towards the most need. I started playing it a bit but kept having problems when my warehouse or some other structure would randomly collapse because 5 times in a row the architect walker just decided not take a left turn. In fact I recently got Empire, which was the last of the city builders. At least, Pharaoh and Zeus and Emperor work great for me on Vista. That probably sounds really unappealing to a lot of people–does it sound worthwhile to anyone else?īy the way, these still run great if you have the old discs. I would really love to dig into them and see what makes them tick. ![]() Someone revived the Emperor thread a couple weeks ago and I was tempted to propose a group play-through of one of these Impressions games. (Anno works, but it all but ignores the little people in the world unless they have carts.) Until I cleaned out a cupboard and the found the game again. And lo, I bought a new PC which ran on Windows 7, and forgot all about Caesar III. Actually it wasn’t that long time ago, and it definitely was not far away. I do like Children of the Nile for a lot of reasons, and I played through all of Caesar IV, but I’ve come to the conclusion that although processing power lets developers make walker AI smarter–so they can be less deterministic and go around satisfying their needs directly–I don’t think that benefits the game. A long time ago in a land far, far away I had a game called Caesar III installed on Windows 98 (or XP). I think Zeus was the pinnacle for its polish, although if Pharaoh had Zeus’ more forgiving labor system and slightly quicker monument building times, it would have been the perfect city-builder.
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